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AIMS This programme equips you with the skills and knowledge required to develop computer game software and provides an international perspective on advancements in computer game development. We focus on the range of technical skills required by the computer game industry, including an understanding of advanced programming techniques, graphics, game engine technologies and teamwork. The programme prepares you to work in the computer game industry and related creative industries. PROGRAMME DESCRIPTION There are three phases in the programme. In the first phase (60 credits), we introduce core knowledge and skills through modules in programming, graphics, and game technologies. In the second phase (30 credits), we emphasise the practice of computer game development through modules in research methods for gaming innovations, and entrepreneurial skills for the game industry, followed by a team exercise on the development and assessment of an actual computer game. The third phase of the programme (90 credits) is a six-month individual system development or research project, undertaken with personal supervision in one of the School?s research groups, or in industry. Projects may be in collaboration with developers in the game industry who make up the programme?s industrial advisory board. Such developers have produced titles at a number of high-profile studios including: Traveller?s Tales (Lego Star Wars) Media Molecule (Little Big Planet) Eutechnyx (Street Racing Syndicate) Sony Computer Entertainment Europe (Formula One) Midway (Wheelman) Bizarre Creations (Project Gotham Racing) Ubisoft (Driver: Parallel Lines) and Mere Mortals (PDC World Championship Darts 2008). TYPICAL FUNDING UK students ? employer funding. Students on industrial placements may receive additional payments determined by their sponsoring company. For more information about funding opportunities please see http:www.ncl.ac.ukpostgraduatefunding HOW TO APPLY For the quickest and easiest way to apply please visit our postgraduate online application site http:www.ncl.ac.ukpostgraduateapply FURTHER INFORMATION Due to the game industry input into this programme demand for places is high and we advise early application.

AIMS This programme equips you with the skills and knowledge required to develop computer game software and provides an international perspective on advancements in computer game development. We focus on the range of technical skills required by the computer game industry, including an understanding of advanced programming techniques, graphics, game engine technologies and teamwork. The...

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Entry Requirements

A lower-second-class Honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematiocal content, such as computing, information systems, mathematics, engineering, systems engineering or physic.,4320,ÂItemalue+oSn++???A????#? ?+???????????????????????????????????+S?++??????,???@#iItem????????????????? ?????????????????????????????????????????{?????W?????????W???W????{*?W?W??????????????A???A???

A lower-second-class Honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematiocal content, such as computing, information systems, mathematics, engineering, systems engineering or physic.,4320,ÂItemalue+oSn++???A????#?...

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