Loader

Course Description

This part-time evening course will demystify Houdini and teach you how to make the most of it for VFX by setting up style effects and rendering them, basically the safest way to blow stuff up!

You'll be taught by Mark Spevick, Head of 3D at Escape Studios, who will teach you what you need to know to move to the next level with Houdini and Houdini Engine Asset creation.

You will design and create Houdini digital assets, learn VFX and be able to use and create many interesting effects. You will understand the uses of Houdini Engine plugin for making tools for Maya and Unreal, so this can be applied across all areas of the pipeline and enhance workflows. This course is ideal for those who are familiar with the basic concepts of 3D and computer graphics.

The brains behind Houdini, SideFX, are one of our favourite software industry partners. As well as hosting their 2016 software launch at our place, they've contributed to the development of a course championing their own software and engine for industry use. There's simply no better place to learn what the professionals do.

This part-time evening course will demystify Houdini and teach you how to make the most of it for VFX by setting up style effects and rendering them, basically the safest way to blow stuff up! You'll be taught by Mark Spevick, Head of 3D at Escape Studios, who will teach you what you need to know to move to the next level with Houdini and Houdini Engine Asset...

Read More

Course Content

Week 1 - Introduction

Intro to Houdini interface and procedural workflow

Week 2 - SOP techniques

Intro to procedural modelling in SOP's

Week 3 - SOP techniques

Advanced SOP techniques. Copy stamp, attributes, solver node

Week 4 - Coding and VOPS

Intro to writing code and VOPS and tips

Week 5 - VOPS

VOPS and tips

Week 6 - VEX

Intro to VEX wrangles and tips

Week 7 - POPS

Intro to DOPS and Houdini's particle system

Week 8 - RBD’s

Intro to Bullet RBD's

Week 9 - RBD’s

Advanced RBD control with constraints

Week 10 - Pyro

Intro to pyro tools and basic control

Week 11 - Pyro

Advanced custom velocity controls and rendering

Week 12 - Pyro rendering

Understanding pyro shading

Week 13 - Project Week

Complete personal project

Week 14 - Intro Vellum (Houdini Cloth)

Intro to Vellum Cloth

Week 15 - Vellum (Houdini Cloth)

Cloth tips and tricks

Week 16 - Texturing in Houdini

Intro to texturing, material assignment and principle shader

Week 17 - Mantra

Intro to Mantra rendering, custom materials and AOV's

Week 18 - Tools Assets

Intro to making digital assets for Houdini, Maya and Unreal

Week 19 - Tools Assets

Making digital assets for Houdini, Maya and Unreal

Week 20 - Project Week

Complete personal project

Week 1 - Introduction Intro to Houdini interface and procedural workflow Week 2 - SOP techniques Intro to procedural modelling in SOP's Week 3 - SOP techniques Advanced SOP techniques. Copy stamp, attributes, solver node Week 4 - Coding and VOPS Intro to...

Read More

Entry Requirements

 Aged 18 or over, a good understanding of written and spoken English.

 Aged 18 or over, a good understanding of written and spoken English.

Related Courses