Loader
Course Image

BSc in Creative Technologies (Full Time)

Bangor University

Bachelor Degree , Creative Computing

Course Description

This exciting course is run jointly by Computer Science and Creative Studies and Media. It is aimed at students who want to study computer science but who also wish to explore the new digital technologies used by the creative industries, including: television and radio, film and video, architecture, software and computer games, design, and advertising. Computer science techniques are at the core of many of the application areas in these industries. This course will equip you with a solid grounding in the technical skills required to make you a sought after professional in this field. You will also benefit from teaching that relates to the research interests of the academic staff, who have a worldwide reputation in computer graphics and visualisation research.

This exciting course is run jointly by Computer Science and Creative Studies and Media. It is aimed at students who want to study computer science but who also wish to explore the new digital technologies used by the creative industries, including: television and radio, film and video, architecture, software and computer games, design, and advertising. Computer science techniques are at the...

Read More

Course Content

Year 1

Compulsory Modules

Semester 1

  • ICE-1001: Professional Perspectives (20)
  • ICE-1111: Imperative Programming Foundat (10)

Semester 2

  • ICE-1001: Professional Perspectives
  • ICE-1112: Intro to Embedded Systems (10)
  • ICE-1411: Web Technologies (20)

Optional Modules

40 credits from:

  • UXS-1055: Digital Communication (20) (Semester 1) or
    UXB-1055: Cyfathrebu Digidol (20) (Semester 1)
  • UXS-1126: Animation Principles & Practic (20) (Semester 1)
  • UXS-1800: Game Studies (20) (Semester 1)

20 credits from:

  • UXS-1000: Issues in Media and Journalism (20) (Semester 2)
  • UXS-1801: Game Design 1 (20) (Semester 2)

Year 2

Compulsory Modules

Semester 1

  • ICP-2005: Graphics & Web Design (10)
  • ICP-2025: AI for Games (10)
  • ICP-2036: Computer Graphics 2 Algorithms (10)
  • ICP-2150: Advanced Java Programming (10)
  • ICP-2302: Software Hut (20)
  • UXS-2800: Game Design Level & Mechanics (20)

Semester 2

  • ICP-2027: Data Structures and Algorithms (10)
  • ICP-2152: Java Technologies (10)
  • ICP-2302: Software Hut
  • UXS-2801: Game Development (20)

Year 3

Compulsory Modules

Semester 1

  • ICP-3036: Computer Graphics 3 Rendering (20)
  • ICP-3042: New Technologies (20)
  • ICP-3099: Individual Project-Computing (30) Core
  • UXS-3800: Game Design 3 (20)

Semester 2

  • ICP-3036: Computer Graphics 3 Rendering
  • IED-3064: Business Process Reengineering (10)
  • ICP-3099: Individual Project-Computing
  • UXS-3801: Game Production (20)

Year 1 Compulsory Modules Semester 1 ICE-1001: Professional Perspectives (20) ICE-1111: Imperative Programming Foundat (10) Semester 2 ICE-1001: Professional Perspectives ICE-1112: Intro to Embedded...

Read More

 

Entry Requirements

GCSE: grade C/4 in Maths. Typical offer is based on a minimum 96 tariff points from a Level 3 qualification* e.g.:

  • A Levels (including 1 in a Science/Maths/Computing/IT, excluding General Studies)
  • BTEC National/Extended Diploma and Cambridge Technical Extended Diploma in relevant subject (as above): MMM
  • City & Guilds Advanced Technical / Extended Diploma: will be considered case by case
  • International Baccalaureate Diploma is accepted
  • Access to HE in a relevant subject as listed above**: Pass
  • Welsh Baccalaureate is accepted
  • Key Skills are not accepted.

International Candidates: school leaving qualifications and college diplomas are accepted from countries worldwide (subject to minimum English Language requirements). More information here. 

We also welcome applications from mature applicants.

*For a full list of accepted Level 3 qualifications, go to www.ucas.com.

**Similar subject areas may be considered on a case by case basis.

International Candidates: school leaving qualifications and college diplomas are accepted from countries worldwide (subject to minimum English Language requirements). More information here. 

We also welcome applications from mature applicants.

*For a full list of accepted Level 3 qualifications, go to www.ucas.com.

**Other subject areas may be considered on a case by case basis.

GCSE: grade C/4 in Maths. Typical offer is based on a minimum 96 tariff points from a Level 3 qualification* e.g.: A Levels (including 1 in a Science/Maths/Computing/IT, excluding General Studies) BTEC National/Extended Diploma and Cambridge Technical Extended Diploma in relevant subject (as above): MMM City & Guilds Advanced Technical / Extended...

Read More

Assessment Methods

Modules are assessed by examinations, continuous assessment or a combination of both. The continuous assessment can include some supervised practical element or independent study, followed by report writing. Your module results and individual project marks contribute to your degree final grade.

Modules are assessed by examinations, continuous assessment or a combination of both. The continuous assessment can include some supervised practical element or independent study, followed by report writing. Your module results and individual project marks contribute to your degree final grade.