Loader

Course Description

Whether it’s the fun of Super Mario or the horror of Resident Evil that consumes you, this is your chance to convert your passion for playing games into knowledge about how to create and design them.

 You’ll get the most out of our course if you come with an interest in all kinds of games – board, card and pen-and-paper - not just digital ones. You’ll be amazed what you can learn from games like Munchkin or Dungeons and Dragons.

We run two games courses at UEL, subtly different but both sharing the same focus on designing games and game play.

“Frankly, there are no other courses similar,” says Senior Lecturer David Dorrington. “We’re not a computing course nor an arts course. We’re about designing experiences of play, designing emotional experiences, allowing students to develop a skill set so they can develop a game from scratch.”

Our course will equip you, like many of our successful graduates, for a role in the expanding games industry.

By the end of your course, you should be playing a game you designed yourself – and hopefully following in the footsteps of the many UEL graduates now making their mark in the games industry.

Whether it’s the fun of Super Mario or the horror of Resident Evil that consumes you, this is your chance to convert your passion for playing games into knowledge about how to create and design them.  You’ll get the most out of our course if you come with an interest in all kinds of games – board, card and pen-and-paper - not just digital ones. You’ll be...

Read More

Course Content

We consistently review our courses to ensure we are up-to-date with industry changes and requirements from our graduates. As a result, our modules are subject to change.

FOUNDATION YEAR (IF REQUIRED)

Academic Development
Creative Project
Analogue Games
Narrative and Creativity
Group Film Project
Professional Development: Mental Wealth

YEAR 1

Introduction to Game Design
Gameplay Development
Game Studio 1 (Mental Wealth)
Software Development
Storytelling for Games
Documentary: Games

YEAR 2

Game Level Design
Gameplay Programming
Object Oriented Gameplay Programming
Game studio 2 (Mental Wealth)
Game Client Project
Database systems

YEAR 3

Game Studio (Mental Wealth)
Rapid Game Prototyping
Agile Game Development
Advanced Gameplay Programming
Dissertation Project

We consistently review our courses to ensure we are up-to-date with industry changes and requirements from our graduates. As a result, our modules are subject to change. FOUNDATION YEAR (IF REQUIRED) Academic Development Creative Project Analogue Games Narrative and Creativity Group Film Project Professional Development:...

Read More

Entry Requirements

A LEVEL :-  Must include passes at A2 in at least two subjects.

BTEC :-  Extended Diploma or Diploma.

We would normally expect you to have Grade 4 / C in GCSE English and Maths.

ADDITIONAL ENTRY REQUIREMENTS :- All applicants are required to submit a game design challenge and analysis exercise in support of their application.

OTHER ENTRY ROUTES :- Access to HE Diploma (QAA approved) with 60 credits overall and 45 credits at Level 3.

ENGLISH LANGUAGE REQUIREMENTS :- Overall IELTS 6.0 with a minimum of 6.0 in Writing and Speaking; minimum 5.5 in Reading and Listening (or recognised equivalent). If you do not meet the academic English language requirements for your course, you may be eligible to enrol onto a pre-sessional English programme. The length of the course will depend on your current level of English and the requirements for your degree programme. We offer a 5-week and an 11-week pre-sessional course. Find out more here.

ALTERNATIVE GCSE QUALIFICATIONS :- Level 2 equivalences such as Level 2 Functional Skills in English / Maths, Level 2 Key Skills in Communication / Application of Number and Level 2 Adult Literacy / Adult Numeracy.

A LEVEL :-  Must include passes at A2 in at least two subjects. BTEC :-  Extended Diploma or Diploma. We would normally expect you to have Grade 4 / C in GCSE English and Maths. ADDITIONAL ENTRY REQUIREMENTS :- All applicants are required to submit a game design challenge and analysis...

Read More

Assessment Methods

Learning takes place through lectures, seminars, practical workshops in specialist labs, screenings, presentations, critiques and invited speakers from industry. Tutorial sessions are a major part of the course, as well as personal one-to-one supervision of final-year projects and dissertations. All assessment is via practical, theoretical and group and individual project coursework.

Learning takes place through lectures, seminars, practical workshops in specialist labs, screenings, presentations, critiques and invited speakers from industry. Tutorial sessions are a major part of the course, as well as personal one-to-one supervision of final-year projects and dissertations. All assessment is via practical, theoretical and group and individual project coursework.

Additional Information

You don't need to pay this up front

Tuition fees are subject to annual change. Fees for future years will be published in due course.

You don't need to pay this up front

Tuition fees are subject to annual change. Fees for future years will be published in due course.

University TEF Outcome

Image

Statistics

Source: hesa.ac.uk

  • UCAS Points0

  • Employment Rate85%

  • Average Graduate SalaryN/A

Related Courses